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+ | {{box|content= |
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− | [[File:Prices.jpg|thumb]] |
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+ | <div style="margin: 3px 0px 5px 25px;">''Key parts of this section are based on information from the german [http://downloads.patrizierforum.net/tippsammlung/Tippsammlung_2010.pdf tips collection].''</div>{{Tocright}} |
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− | Below is a list of best case buying and selling prices collected over an hour of gameplay. |
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+ | == Trade Prices == |
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⚫ | |||
+ | This is a list of suggested buying and selling prices. Also included is the lowest selling price that affects the satisfaction of the citizens. |
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+ | |||
+ | While it's important to make profit by selling goods at high prices, a balance between profit and citizen happiness is also very beneficial, particularly for the critical 'Big Four' goods. Selling below the satisfaction price will not affect the happiness of the citizens, but it can act as a buffer in case of a crisis that affects production, and it reduces the storage costs of cheap bulky goods such as grain. |
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+ | |||
⚫ | |||
<tr valign="top" style="background: #3e1000;"> |
<tr valign="top" style="background: #3e1000;"> |
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− | <td>'''Goods'''</td> <td>''' |
+ | <td style="width:110px;">'''Goods'''</td> <td>'''Buying Price'''</td> <td>'''Selling Price'''</td> <td>'''Max Satisfaction'''</td> |
</tr> |
</tr> |
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− | {{tablerow|{{g|Beer}} '''Beer'''| |
+ | {{tablerow|{{g|Beer}} '''Beer'''|35-40|44-60|40}} |
− | {{tablerow|{{g|Bricks}} '''Bricks'''| |
+ | {{tablerow|{{g|Bricks}} '''Bricks'''|80|130-140|-}} |
− | {{tablerow|{{g|Cloth}} '''Cloth'''| |
+ | {{tablerow|{{g|Cloth}} '''Cloth'''|220|340-350|242}} |
− | {{tablerow|{{g|Fish}} '''Fish'''| |
+ | {{tablerow|{{g|Fish}} '''Fish'''|450|490-540|515}} |
− | {{tablerow|{{g|Grain}} '''Grain'''| |
+ | {{tablerow|{{g|Grain}} '''Grain'''|90|140-160|141}} |
− | {{tablerow|{{g|Hemp}} '''Hemp'''| |
+ | {{tablerow|{{g|Hemp}} '''Hemp'''|400|500-600|-}} |
− | {{tablerow|{{g|Honey}} '''Honey'''| |
+ | {{tablerow|{{g|Honey}} '''Honey'''|110|160-180|128}} |
− | {{tablerow|{{g|Iron Goods}} '''Iron Goods'''| |
+ | {{tablerow|{{g|Iron Goods}} '''Iron Goods'''|320|430-450|300}} |
− | {{tablerow|{{g|Leather}} '''Leather'''| |
+ | {{tablerow|{{g|Leather}} '''Leather'''|250|300-340|262}} |
− | {{tablerow|{{g|Meat}} '''Meat'''| |
+ | {{tablerow|{{g|Meat}} '''Meat'''|900|1250-1500|1120}} |
− | {{tablerow|{{g|Pig Iron}} '''Pig Iron'''| |
+ | {{tablerow|{{g|Pig Iron}} '''Pig Iron'''|850-950|1200-1300|-}} |
− | {{tablerow|{{g|Pitch}} '''Pitch'''| |
+ | {{tablerow|{{g|Pitch}} '''Pitch'''|60|100-120|-}} |
− | {{tablerow|{{g|Pottery}} '''Pottery'''| |
+ | {{tablerow|{{g|Pottery}} '''Pottery'''|170|230-250|200}} |
− | {{tablerow|{{g|Salt}} '''Salt'''| |
+ | {{tablerow|{{g|Salt}} '''Salt'''|25|33-50|32}} |
− | {{tablerow|{{g|Skins}} '''Skins'''| |
+ | {{tablerow|{{g|Skins}} '''Skins'''|850|900-1400|791}} |
− | {{tablerow|{{g|Spices}} '''Spices'''| |
+ | {{tablerow|{{g|Spices}} '''Spices'''|280|350-400|327}} |
− | {{tablerow|{{g|Timber}} '''Timber'''| |
+ | {{tablerow|{{g|Timber}} '''Timber'''|55|75-95|70}} |
− | {{tablerow|{{g|Whale Oil}} '''Whale Oil'''| |
+ | {{tablerow|{{g|Whale Oil}} '''Whale Oil'''|70-75|100-150|96}} |
− | {{tablerow|{{g|Wine}} '''Wine'''| |
+ | {{tablerow|{{g|Wine}} '''Wine'''|230|350-400|257}} |
− | {{tablerow|{{g|Wool}} '''Wool'''| |
+ | {{tablerow|{{g|Wool}} '''Wool'''|900|1300|1030}} |
</table> |
</table> |
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+ | |||
+ | |||
+ | == Importance of goods == |
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+ | These are the goods that each class of citizens requires to stay happy. |
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+ | |||
+ | Importance only means whether the goods increase the satisfaction of the citizens, not whether those citizens consume them. Some classes consume goods that do not affect their happiness (for example, poor citizens consume cloth and iron goods, which are not important to them and do not satisfy them). |
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+ | |||
+ | <table class="zebra" style="width: 400px; text-align:center; border:1px solid #d6b968; background-color:#000;"> |
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+ | <tr valign="top" style="background: #3e1000;"> |
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+ | <td style="width:100px;">'''Goods'''</td> <td>'''Importance (poor)'''</td> <td>'''Importance (wealthy)'''</td> <td>'''Importance (rich)'''</td> |
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+ | </tr> |
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+ | <td colspan="4">'''''Big Four'''''</td> |
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+ | {{tablerow|{{g|Beer}} '''Beer'''|12%|12%|4%}} |
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+ | {{tablerow|{{g|Fish}} '''Fish'''|12%|12%|4%}} |
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+ | {{tablerow|{{g|Grain}} '''Grain'''|16%|8%|5%}} |
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+ | {{tablerow|{{g|Timber}} '''Timber'''|12%|8%|6%}} |
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+ | {{tablerow|}} |
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+ | <td colspan="4">'''''Consumption Goods'''''</td> |
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+ | {{tablerow|{{g|Leather}} '''Leather'''|8%|4%|4%}} |
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+ | {{tablerow|{{g|Meat}} '''Meat'''|8%|8%|10%}} |
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+ | {{tablerow|{{g|Pottery}} '''Pottery'''|8%|4%|6%}} |
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+ | {{tablerow|{{g|Salt}} '''Salt'''|8%|4%|4%}} |
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+ | {{tablerow|{{g|Whale Oil}} '''Whale Oil'''|8%|8%|6%}} |
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+ | {{tablerow|{{g|Wool}} '''Wool'''|8%|12%|4%}} |
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+ | {{tablerow|}} |
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+ | <td colspan="4">'''''Luxury Goods'''''</td> |
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+ | {{tablerow|{{g|Cloth}} '''Cloth'''|-|8%|10%}} |
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+ | {{tablerow|{{g|Honey}} '''Honey'''|-|4%|6%}} |
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+ | {{tablerow|{{g|Iron Goods}} '''Iron Goods'''|-|4%|4%}} |
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+ | {{tablerow|{{g|Skins}} '''Skins'''|-|4%|6%}} |
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+ | {{tablerow|{{g|Spices}} '''Spices'''|-|-|6%}} |
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+ | {{tablerow|{{g|Wine}} '''Wine'''|-|4%|10%}} |
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+ | {{tablerow|}} |
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+ | <td colspan="4">'''''Raw Materials'''''</td> |
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+ | {{tablerow|{{g|Bricks}} '''Bricks'''|-|-|-}} |
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+ | {{tablerow|{{g|Hemp}} '''Hemp'''|-|-|-}} |
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+ | {{tablerow|{{g|Pig Iron}} '''Pig Iron'''|-|-|-}} |
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+ | {{tablerow|{{g|Pitch}} '''Pitch'''|-|-|-}} |
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+ | </table> |
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+ | |||
+ | |||
+ | }} |
Latest revision as of 14:14, 28 June 2018
Trade Prices
This is a list of suggested buying and selling prices. Also included is the lowest selling price that affects the satisfaction of the citizens.
While it's important to make profit by selling goods at high prices, a balance between profit and citizen happiness is also very beneficial, particularly for the critical 'Big Four' goods. Selling below the satisfaction price will not affect the happiness of the citizens, but it can act as a buffer in case of a crisis that affects production, and it reduces the storage costs of cheap bulky goods such as grain.
Goods | Buying Price | Selling Price | Max Satisfaction |
Beer | 35-40 | 44-60 | 40 |
Bricks | 80 | 130-140 | - |
Cloth | 220 | 340-350 | 242 |
Fish | 450 | 490-540 | 515 |
Grain | 90 | 140-160 | 141 |
Hemp | 400 | 500-600 | - |
Honey | 110 | 160-180 | 128 |
Iron Goods | 320 | 430-450 | 300 |
Leather | 250 | 300-340 | 262 |
Meat | 900 | 1250-1500 | 1120 |
Pig Iron | 850-950 | 1200-1300 | - |
Pitch | 60 | 100-120 | - |
Pottery | 170 | 230-250 | 200 |
Salt | 25 | 33-50 | 32 |
Skins | 850 | 900-1400 | 791 |
Spices | 280 | 350-400 | 327 |
Timber | 55 | 75-95 | 70 |
Whale Oil | 70-75 | 100-150 | 96 |
Wine | 230 | 350-400 | 257 |
Wool | 900 | 1300 | 1030 |
Importance of goods
These are the goods that each class of citizens requires to stay happy.
Importance only means whether the goods increase the satisfaction of the citizens, not whether those citizens consume them. Some classes consume goods that do not affect their happiness (for example, poor citizens consume cloth and iron goods, which are not important to them and do not satisfy them).
Goods | Importance (poor) | Importance (wealthy) | Importance (rich) |
Big Four | |||
Beer | 12% | 12% | 4% |
Fish | 12% | 12% | 4% |
Grain | 16% | 8% | 5% |
Timber | 12% | 8% | 6% |
Consumption Goods | |||
Leather | 8% | 4% | 4% |
Meat | 8% | 8% | 10% |
Pottery | 8% | 4% | 6% |
Salt | 8% | 4% | 4% |
Whale Oil | 8% | 8% | 6% |
Wool | 8% | 12% | 4% |
Luxury Goods | |||
Cloth | - | 8% | 10% |
Honey | - | 4% | 6% |
Iron Goods | - | 4% | 4% |
Skins | - | 4% | 6% |
Spices | - | - | 6% |
Wine | - | 4% | 10% |
Raw Materials | |||
Bricks | - | - | - |
Hemp | - | - | - |
Pig Iron | - | - | - |
Pitch | - | - | - |